Lord Of The Fallen Đánh Giá

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By Leif Johnson
Forty-five minutes passed in Lords of the Fallen before I died for the first time. That's a bit of a surprise for a game that makes no secret of its heavy debts to lớn the ultra-punishing Dark Souls series, but the combat I experienced on the way to that first death revealed a game that's just as concerned with letting us have sầu fun without the pain. At times it sacrifices too much at the altar of combat accessibility, but it usually makes up for it with a tempting risk-reward system that caters lớn multiple play styles, & through the arcadey pleasures of hacking và slashing for loot.

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Lords of the Fallen’s formulaic story follows Harkyn, a gruff criminal who's pulled from behind bars to save the world from interdimensional monsters called the Rhogar. We’re never told the nature of his crimes, however, and Lords repeatedly introduces other characters with only a modicum of characterization. Even the big bad guy behind it all gets only around three minutes of screen time. When the plot tries for a shocking twist near the end of its roughly 17-hour story, it's hard to lớn care about anyone involved.The story wants khổng lồ be something greater, but never quite attains it. It peppers its cutscenes with choices such as whether lớn chop a monk's infected arm off or leave it to fester, but sdichvuthammymat.comificance feels minimal aside from alterations to the final scene after the last boss falls over. Far more interesting are the audio snippets of lore waiting in scrolls scattered about the world of Keystone, which help Harkyn's world come lớn life in a way it never manages with the main cast of characters in play.

It's generally a good looking world, although aside from the welcome lengthy jaunt into lớn the Rhogar homeworld, it’s composed of the usual crumbling castles and snowy peaks. (I like khổng lồ think that it would have sầu been more interesting had the Rhogar world featured something else besides, well, more crumbling castles and snowy peak.) All in all, I was more fascinated by the look of the gear than the landscape; the bulky, comic book kiến thiết of characters và weaponry is less "prepare to die" và more “let’s kick some ass.”

As it turns out, that attitude doesn’t undermine the joys of combat. Blocking attacks & rolling out of harm's way is essential in Lords of the Fallen, at least for the first few hours. Harkyn also encounters some fascinating creatures along the way, such as vaguely Cthulhu-type figures who breathe fire or giant spiders who spew venom. They're certainly not pushovers, but neither are they even cthất bại in difficulty to the monsters Dark Souls fans are used lớn. In fact, on the mandatory first playthrough before the New trò chơi Plus is enabled, encounters seem balanced for people who were scared away from Dark Souls’ unrelenting emphasis on hardcore play.

Lords of the Fallen concerns itself more with arcade-chất lượng fun, và it complements this focus with a Diablo-style loot system that drops ever-better weapons & gear from both chests and enemies. The weapons themselves are fun lớn use, whether it's a customizable magic gauntlet for ranged combat or impressive-looking weapons lượt thích scythes & staves. It rewards you at almost every turn, whether it's with chests crammed with entire gear sets or with the hidden challenge portals that pop up after you defeat a trùm, allowing you lớn fight off three waves of enemies for the promise of a chest crammed with loot.
Getting inlớn the sword-swing of things reveals a fun hack-and-slash combat experience that feels closer to the beat-em-up style of Darksiders than Dark Souls' high-stakes deuling. You can charge up attacks for more force, for instance, và you can minimize the energy needed to swing Harkyn's hefty weapons through carefully timed combos. You're locked inkhổng lồ one of three sets of four spells for warrior, rogue, or cleric playstyles for the first playthrough, but I did feel I had a fair amount of freedom to play Harkyn as I chose. The biggest issue is that the class skills are wildly overpowered when fully upgraded.I played as a Warrior, and early on I picked up a Rage spell that boosted my damage & briefly removed the need for energy/stamimãng cầu requirements, thus trivializing fights that previously forced me to lớn conserve sầu my energy for shield blocks. Yet another spell sends the ghost of a warrior rushing toward a foe, staggering them & allowing me to lớn score hits against even heavily shielded enemies. Yet the greatest of these is Quake, which summons a massive sầu spirit who smites my enemy with a mighty thud of the hammer. Maxxed out and complemented with high magic, it makes even the toughest bosses a joke. Once you've sầu completed the game with one class's spells, you can unloông chồng one of the two additional ones or New Game+. In my case, having beat the game as a Warrior, I'm fleshing out the Rogue spell tree for my second playthrough. By the time I have sầu all three unlocked at once for the third playthrough, Harkyn should be ready to take over as the world's god.

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At the same time, Lords of the Fallen tries to lớn increase its challenge in indirect ways. Just lượt thích Dark Souls, it makes you return to the scene of your death lớn recover lost XP, for instance, but it ups the ante by attaching a timer to lớn the XPhường pile. Take too long to lớn fight your way baông xã, and it disappears forever. Glowing gems that serve sầu as checkpoints & potion-filling stations allow you to play it safe by storing XP in them for use with either magic or attributes, or you can be more ambitious and dichvuthammymat.comore them to build up an XPhường multiplier that increases with each kill. It even discourages grinding by not triggering enemy respawns after you reach a checkpoint; they only pop up again after you die. This risk-reward system is the great idea behind Lords of the Fallen.It's a good system, particularly since there's no way lớn adjust the difficulty, so it's sad lớn watch Lords of The Fallen make it irrelevant in the second half of the campadichvuthammymat.com by allowing you khổng lồ reach quasi-godhood with little effort. The class spells had already minimized most of the challenge, but looted runes that bestow stats such as extra attaông xã power or defense make humiliating enemies even simpler once you slot it into your gear. And that's not the kết thúc of it. If you're willing to bet some of your XP. at the resident rune crafter, you have a good chance of receiving an even more powerful version.

This balance issue carries over khổng lồ the bosses. Lords of the Fallen boasts a couple of battles that forced me lớn think out strategies for victory, but I managed lớn kill four other bosses on the first try by simply wailing on them with a big sword và my warrior's Quake spell while blocking & swigging a potion when needed. That's not khổng lồ say it wasn't fun, but dying at the hands of a trùm on the first try became a mere annoyance rather than the first step in a rewarding learning experience. Halfway through the campadichvuthammymat.com, I absolutely expected lớn win every fight as long as I played within my comfort zone, & that's a problem.Heavy armor pushes this drive sầu toward absolute power lớn absurd lengths. In time, my Harkyn seemed khổng lồ laugh off heavy blows even without the extra help from spells. The challenges bởi vì grow consistently tougher và more satisfying once you complete a playthrough and venture inlớn New trò chơi Plus territory, but it's a shame you have sầu lớn wait.
Lords of the Fallen delivers entertaining hack-and-slash combat centered on combos and spells, but its risk-based reward system seems slightly out of place in a world where its hero so easily achieves great power & defense & makes risk obsolete. It achieves its goal of creating a more accessible Dark Souls-style experience, but unfortunately it goes a step or two too far.Note: Lords of the Fallen is also available on Xbox One và PlayStation 4.